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Delivery of information to cell phones thorough Bluetooth Technology.

Through the use of an application that can be downloaded to the cellular the user can access the brand’s information, games for the cellular, wallpapers, screensavers, ring tones, etc.

Combined with an interactive kiosk with photo capture, the photo that has just been taken can be send to the user and in this manner obtain his loyalty via the delivery of personalized digital merchandising material.

Examples
AT&T - Relay 2009 AT&T Interleague Soccer Tour
 
July 2009 - United States
The marketing firm Relay Worldwide called on SIA Interactive to develop a traveling promotion for its client AT&T. The solution developed by SIA,a Soccer Game with Bluetooth Technology, will be visiting cities across the United States throughout the year.
Arnet – Puzzle, Virtual Reality and Bluetooth at the Abasto Mall
 
September 2008 - Argentina
SIA Interactive was hired by Innovart for an event for Telecom, Arnet and Club Arnet to promote new telephones and services in conjunction with the premier of the movie Kung Fu Panda at the Abasto Mall in Buenos Aires.
AT&T - Trivia, Video Player and SMS Race for the NCAA Finals
 
May 2007 - United States
SIA Interactive developed three interactive games for AT&T. The games were presented during the NCAA finals, March Madness. The goal was to make a major impact on the public to emphasize the brand change from Cingular to AT&T.
Motorola & Tigo - Micropolis
 
March 2007 - Guatemala
SIA Interactive implements 3 games with an “outer space world” concept for brands Motorola and Tigo: RV Space Journey, SMS Space Race, and Simon Galactic Carpet.
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