Multimedia device that allows companies to interact with participants through a computer graphic application (game) in an itinerant way.

PromoMan is an interactive-sandwich-man from the 21st century: you can install 3-D games and interactive solutions in it, just like with any other multimedia kiosk. In addition, you can connect different interaction devices to PromoMan, like joysticks, microphones, a mouse or steering wheels.

Integrating an interactive kiosk with a host creates an original alternative for itinerant promotions for thoroughfare, sales points, expos, trade shows or events.

As well as serving ad magnet for those who see it go by, the Promoman also inverts the concept of traditional kiosks; instead of people going over to a booth, it is the Promoman itself who goes over the people and invites them to play. At the same time, it allows companies to show off their brand in a unique, surprising way.

Examples
Huggies, Kimberly Clark - Games in Promoman and Interactive Kiosk
 
Huggies, the well-known diapers brand of Kimberly Clark, hired SIA Interactive to develop two interactive applications, “Flying Windows” and “Puzzle”, for its booth at Expobebe 2008.
Coca Cola - Promoman
 
As part of a promo held at Pronto Shops located at Copec gas stations, Coca-Cola Chile hired SIA Interactive to develop the interactive “Discover the Logos” game and implement it on a PromoMan.
Kellogg´s - Back to Recess
 
As part of a Back-to-School promotion, Kellogg´s Central America hired SIA Interactive to develop “Back to Recess”, a question and answer game with a puzzle on a Promoman.
AMEX - Promoman with photo capture
 
SIA Interactive was called on by the agency Ogilvy to create an impressive, customized solution for its client Amex. This marketing action was aimed at increasing participation in the promotion “Day and Night” at The Plaza of the Americas Mall.
Ballantine's - Snow Games
 
From 15 January to 26 March, Ballantine's theme parties were held across Spain. For this event, SIA Spain developed a Virtual Snowboard and a Guess the Scene Game at the request of the MPP agency. The second game was mounted on a PromoMan. The success of
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