February 2003 - Buenos Aires, Argentina.
SIA Sistemas multiplayer engine allows users to develop
games in which several participants compete simultaneously
on a local network or Internet. Thus a multiplayer game initially
developed for an expo can be easily adapted and released on
Internet.
The platform is multipurpose and can be used for 2-D and 3-D
games, Virtual Reality, interactive TV and mobile devices.
Chat engine services, IP voice, videoconference, access to
database, sever uploads and downloads, as well as sophisticated
algorithms of movements for Wan networks can be selected on
SIA-MP1's advanced funtions. The direct access to databases
allows each player to have a lasting identity and to register
his/her participation and ranking in each game. The download
facility allows users to copy different game levels without
even realizing it.
The technology is based on Microsoft's DirectX platform. It
runs as a Windows 2K service and includes scalable architecture,
which allow thousands of users to play at the same time.
"Developing a platform to allow many people play at the same
time anywhere is an important technical challenge indeed,
but the interactive game market gets more and more demanding.
Nowadays a great design for an individual game is not enough.
Users demand interaction - not just between themselves and
the computer, but also between several players. This technology
is a new dimension in interactive games and will differentiate
our service for clients worldwide. It will mean more entertaining
games that include more participants and more interaction."
Adrián Simonovich
CEO, SIA Sistemas
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